These are examples where you can confidently say the CPU is actually more important than the GPU overall (besides certain use cases such as running Minecraft with beefy graphical mods like shaders), and where you can get away with an average GPU if your CPU is good (and which may indeed be the optimal setup to go for, especially at 1080p where the GPU becomes even less important). Some CPU intensive games do have lower GPU requirements though, such as Minecraft, League of Legends, StarCraft 2, and Counter Strike Global Offensive. If gaming at higher resolutions, you might still want to spend more heavily on your GPU vs the CPU, even if your game/s are very CPU intensive. Just keep in mind that CPU intensive games can also be GPU intensive, so just because a certain game is CPU intensive does NOT mean that game doesn't also require a very good GPU to run well. Check out this full list of the most CPU intensive games if interested. Other examples of CPU intensive games are No Man's Sky, Warzone (when playing online and using a 144Hz monitor), Boneworks VR (tons of physics), Civilization V (lots of background processing), Escape from Tarkov, WoW (especially raids, dungeons, major cities), Watch Dogs Legion, most Assassin's Creed games, and Cyberpunk 2077 just to name a few. H ow much more weight you put towards the CPU also depends on the resolution - and more importantly the refresh rate - of your monitor (both of which I'll explain next). If you're building a PC for a particular game (or genre), and after doing your research you find that game to be a CPU intensive game like GTA V as one random example, you may want to more evenly distribute your budget towards both the GPU and CPU (instead of the norm which is to spend a fair bit more on your GPU vs the CPU). CPU intensive games, also sometimes referred to as CPU bound games, are games that have a lot of "behind the scenes" processing of non-rendering related game mechanics and gameplay, whether that's due to large game worlds, lots of in-game objects/characters/units needing processing (think strategy games), a lot of complex physics or AI, and so on. Some games place more strain on the CPU than others, therefore a certain CPU GPU pairing may cause a CPU bottleneck in one particular game, and not in another. See Also: The Best CPUs for Gaming (Intel vs AMD) However, there are always exceptions, and depending on your exact usage you may want to think through your choice of CPU and GPU a little more based on the following 3 things. Therefore, in general when building or upgrading a gaming PC, it makes sense to put more weight towards your GPU. This is because most 3D titles are more graphically demanding than they are CPU demanding, but also largely because graphics in games continue to get better and better over time, with more complex and impressive rendering algorithms and effects coming into play every few years, while the actual game logic/code (the CPU's job) stays around the same or increases only a little. Tweet to If enough people speak up, Firaxis will listen.Choosing the best CPU GPU combo for your gaming PC can be very simple - when it comes to most modern games, it's typically easy to avoid your CPU bottlenecking your GPU if you follow the conventional wisdom of balancing your CPU and GPU selection with a decent skew towards the GPU (in terms budget). If this solution helped, please show your support by calling for a proper UI size increase. Hate the Civ VI UI a little bit less.īig thanks to madPav3L for finding this. But the UI looks a lot sloppier the higher you go.Ĥ. For example, the first line is "FontSize=8", so change it to "FontSize=10". Increase every one of these numbers in quotes by +2. For every font type named in the file (there's nearly 50 of em), look for where it says FontSize="XX". Open the file named: "Civ6_FontStyles_EFIGS.xml"ģ. ****\steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Fonts\Ģ. Navigate to the following folder on your computer: Someone please tell me there's a way to make the UI bigger.ġ. It says "only available at certain resolutions". I'm about to go blind trying to read the text. I'm playing this on an ultrawide 3440 x 1440 monitor.
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